Heidenhain G-Code Path Smoothing
int main() { // Main function to process and smooth a G-code path. // Input: A list of toolpath points. // Output: A smoothed list of toolpath points. PointList originalPath = getOriginalPath(); PointList smoothedPath = smoothPath(originalPath, 0.1); printPath(smoothedPath); retu...
This algorithm smooths a given G-code toolpath by iteratively removing points that lie too close to the line segment formed by their preceding and succeeding points. It's crucial for reducing vibration and wear on CNC ma...
The `smoothPath` function takes a list of `Point` objects representing the original toolpath and a `tolerance` value. It iterates through the path, considering each point `current` along with its `previous` (last added to smoothed path) and `next` (from original path) points. The core logic relies on `distanceToSegment`, which calculates the shortest distance from `current` to the line segment defined by `previous` and `next`. If this distance is less than or equal to the `tolerance`, the `current` point is considered redundant and is skipped, effectively simplifying the path. The first and last points are always preserved to maintain the path's start and end locations. The time complexity is O(N) where N is the number of points in the original path, as each point is visited once. The space complexity is O(N) in the worst case, as the smoothed path could retain all original points. Edge cases handled include paths with fewer than 3 points (no smoothing possible), and the `distanceToSegment` function correctly handles cases where the segment endpoints are identical. The invariant maintained is that the `smoothed` path always represents a valid, simplified version of the original path up to the current iteration.
Function smoothPath(path, tolerance): If path has less than 3 points, return path. Initialize smoothed_path with the first point of path. For each point 'current' from the second to the second-to-last point in path: Let...