G-Code Path Smoothing with Bezier Curves
G00 Z10.0; Rapid move to safe height FUNCTION CalculateBezierPoint(p0, p1, p2, p3, t) // Cubic Bezier curve formula: B(t) = (1-t)^3*P0 + 3*(1-t)^2*t*P1 + 3*(1-t)*t^2*P2 + t^3*P3 VAR mt = 1.0 - t; VAR mt2 = mt * mt; VAR mt3 = mt2 * mt; VAR t2 = t * t; VAR t3 = t2 * t; VAR x = mt3...
This G-code generator smooths a series of linear path points using cubic Bezier curves. It takes an array of points, the number of segments to use for approximating each Bezier curve, and the feed rate as input. The func...
The `SmoothPathGCode` function generates G-code for a smoothed toolpath. It first defines a helper function `CalculateBezierPoint` which computes a point on a cubic Bezier curve given four control points and a parameter `t` (0 to 1). The main function validates that there are at least two points. It then moves the tool to a safe height, then to the first point, and descends to the cutting depth. For each segment between consecutive points in the input array, it defines four control points for a cubic Bezier curve. The control points are approximated here by using the start and end points and simple offsets derived from the segment's direction. It then iterates `numSegmentsPerCurve` times, calculating and outputting G-code commands for each intermediate point along the Bezier curve. The time complexity is O(N*S), where N is the number of input points and S is `numSegmentsPerCurve`, due to the nested loops. The space complexity is O(1) as it uses a fixed amount of memory for variables. Edge cases like fewer than two points are handled by returning an error. The approximation of control points is a simplification; a more advanced implementation would calculate tangents more rigorously.
FUNCTION CalculateBezierPoint(p0, p1, p2, p3, t): Calculate intermediate values for (1-t)^3, 3*(1-t)^2*t, 3*(1-t)*t^2, t^3 Calculate x and y coordinates using the cubic Bezier formula RETURN {x, y} END FUNCTION FUNCTION...